Devlog #1
What’s done, what I’m building next, the roadmap, when to expect the alpha, and why this project exists in the first place.
Whoa! On November 1, 2025 I announced I’m working on Kyberklang, and I’m genuinely overwhelmed by the positive response. Thank you! Your feedback gave me a huge boost to keep pushing. I honestly didn’t expect an audio player to spark this much interest.
In this post you’ll find a quick tour of what’s already working, what I’m currently building, what’s on the longer-term roadmap, roughly when the alpha will open, and why Kyberklang exists at all.
What’s working today
- Play music (obviously)
- Peakmeter
- Bar visualizer
- Drag & drop (folders and single files)
- Load via button (folders and single files)
- Previous / next track
- Play / pause
- Volume control
- Balance (L/R)
- Track-speed adjustment
- Theme color options
- Reset all settings
- Seek-position slider
- Foundational UI design
In progress - targets for the alpha
- Equalizer (currently still very broken)
- Track title truncation (long titles currently break the layout)
- M3U integration
- Packaging for macOS and Linux
Roadmap - planned features
- Amplifier
- More retro bar visualizers
- Crossfading
- ReplayGain
- Gapless playback
- 3D sound
Alpha timing
The current plan is early Q1 2026. That’s still a little while away, and I expect Linux packaging to be the spiciest part - Linux is many things, not just “Linux” I’ll post the exact start date right here and on the Fediverse.
There are now two Fediverse accounts, I didn’t think this project would attract so much interest :)
Two accounts: @revengeday and @Kyberklang.
On @revengeday you’ll occasionally see smaller Kyberklang updates, but it’s mostly personal posts, my music and art and other silly stuff.
The @Kyberklang account is project-only - all major updates, progress posts and releases will land there.
FAQ
Q: Will Kyberklang be free?
A: Yes. It will be completely free. There will be an optional way to donate if you want to support the project.
Q: Why no Windows version?
A: Given Microsoft’s current direction, I personally don’t see a reason to build for that OS. (For the record: Apple isn’t exactly a saint either - just easier to package for.)
Q: Can I connect streaming services?
A: No. Kyberklang is for local files only - think music you’ve downloaded from places like Faircamp, Bandcamp, etc.
Q: Will it be open source?
A: Not sure yet. Some audio modules depend on plugins that aren’t open source. I’m exploring alternatives because I’d love to open things up in the long run.
Why this project exists
Simple story: in my meatspace job at a larger corpo, everything lately wants AI glued on top. I’m a bit fed up. I needed a therapy project that is proudly AI-free and scratches my interests: music, cyberculture, and retro tech.
I buy a lot of music via Faircamp and Bandcamp, so building an audio player that feels like an old-school CD player felt right - focused, tactile, and a little nostalgic. Posy’s VFD video gave me the final push to start.
No hard deadlines here. The plan is to sit down, put on music, and work on it. So basically real vibe coding without AI. Stay tuned for the next devlog!
Sneak Preview
Here’s a live look at Kyberklang reacting to music. The track playing is “Below Ground” by Aleph.